● Sept 2026 cohorts — now open

Luck

— of the —
Roll.

Real campaigns. Real storytelling. Run by a 15-year-old DM who actually gets it. Online, small-group, parent-approved.

12Sessions
Max 5Players
10–17Ages
Sept2026
01 · What It Is

Not a class. A campaign.

I
Story-first

Campaigns, Not Classes

12-week story arcs with real stakes that build week over week. Your kid won’t just play D&D — they’ll live inside a world Theo built for them specifically.

II
Tight groups

Small Groups

Max 5 players per cohort, always. Every character matters. No one gets lost in the crowd. Theo knows every player’s story before Session 1.

III
Parent-approved

Safe & Recorded

Every session is recorded. Parents can watch live or catch the replay within 24hrs. No Discord, no group chat, no player-to-player contact outside sessions.

02 · How It Works

From waitlist to first roll — here's exactly what happens.

I

Join the Waitlist

Fill out the short form — age, D&D experience level, which tier you’re interested in. Takes 2 minutes. Free to join.

II

Intro Call

You, your questions, and Theo’s mom. We confirm the right tier, walk through how sessions run, and answer everything. No surprises.

III

Character Creation

Teen Guild players get a session with Theo to build their character. Young Adventurers get pre-made options, ready Day 1.

IV

Campaign Begins

Weekly sessions on Zoom, same day and time. The party assembles. Theo runs the story. Recording delivered within 24 hrs.

V

12 Weeks Later

The campaign reaches its conclusion. Continue next cohort, try a different tier, or come back next season. No pressure.

03 · Choose Your Cohort

Two tiers. Same quality. Different worlds.

Ages 10–13

Young Adventurers.

12 weekly sessions · 75 min each · Max 5 players · See Sessions for pricing

Built for kids who are new to D&D — or who want to go deeper. Accessible for beginners, but never boring. Your 10-year-old and your 13-year-old are not going to feel like they’re in the same story.

Content: PG — age-appropriate adventure, no graphic content.

Ages 13–17

Teen Guild.

12 weekly sessions · 90 min each · Max 5 players · See Sessions for pricing

Theo’s signature campaigns — zombie westerns, cursed frontier towns, undead outlaws with actual motivations. Longer sessions, complex storytelling, moral dilemmas your teen will argue about for days.

Content: PG-13 — mature themes handled thoughtfully. No graphic violence or adult content.

04 · Safety

Built safe.

For parents who want to know exactly what they’re signing their kid up for.

Sept 2026 cohorts filling up.

Both tiers capped at 5 players. Once a group is full, it's full.
Free to join · No payment until your spot is confirmed
Luck of the Roll

Real D&D campaigns for ages 10–17. Run by Theo, a 15-year-old DM. Online, small-group, parent-approved. Starting September 2026.

Company
© 2026 Luck of the Roll · homebrewed since the long winter of '23
Made with d20 energy · Site by TALA Digital