Luck
Real campaigns. Real storytelling. Run by a 15-year-old DM who actually gets it. Online, small-group, parent-approved.
Not a class. A campaign.
Campaigns, Not Classes
12-week story arcs with real stakes that build week over week. Your kid won’t just play D&D — they’ll live inside a world Theo built for them specifically.
Small Groups
Max 5 players per cohort, always. Every character matters. No one gets lost in the crowd. Theo knows every player’s story before Session 1.
Safe & Recorded
Every session is recorded. Parents can watch live or catch the replay within 24hrs. No Discord, no group chat, no player-to-player contact outside sessions.
From waitlist to first roll — here's exactly what happens.
Join the Waitlist
Fill out the short form — age, D&D experience level, which tier you’re interested in. Takes 2 minutes. Free to join.
Intro Call
You, your questions, and Theo’s mom. We confirm the right tier, walk through how sessions run, and answer everything. No surprises.
Character Creation
Teen Guild players get a session with Theo to build their character. Young Adventurers get pre-made options, ready Day 1.
Campaign Begins
Weekly sessions on Zoom, same day and time. The party assembles. Theo runs the story. Recording delivered within 24 hrs.
12 Weeks Later
The campaign reaches its conclusion. Continue next cohort, try a different tier, or come back next season. No pressure.
Two tiers. Same quality. Different worlds.
Young Adventurers.
12 weekly sessions · 75 min each · Max 5 players · See Sessions for pricing
Built for kids who are new to D&D — or who want to go deeper. Accessible for beginners, but never boring. Your 10-year-old and your 13-year-old are not going to feel like they’re in the same story.
- 12 live weekly sessions on Zoom
- Pre-made character options — no experience needed
- Session recordings within 24 hours
- Parent observer link for every session
- Post-session recap email after each session
- Parent intro call before first session
Content: PG — age-appropriate adventure, no graphic content.
Teen Guild.
12 weekly sessions · 90 min each · Max 5 players · See Sessions for pricing
Theo’s signature campaigns — zombie westerns, cursed frontier towns, undead outlaws with actual motivations. Longer sessions, complex storytelling, moral dilemmas your teen will argue about for days.
- 12 live weekly sessions on Zoom
- Custom character creation with Theo pre-campaign
- Session recordings within 24 hours
- Parent observer link for every session
- Campaign lore doc your teen gets to keep
- Parent intro call before first session
Content: PG-13 — mature themes handled thoughtfully. No graphic violence or adult content.
Built safe.
For parents who want to know exactly what they’re signing their kid up for.
- All Sessions Recorded — Available to parents within 24 hours of every session. You never have to take anyone's word for it.
- Parent Observer Link — Join any session live, silently, at any time. No notice required. You're always welcome in the room.
- No Player Contact — No Discord. No group chat. No private messaging. Players have no way to contact each other outside of sessions.
- Intro Call Before Day 1 — You speak with Theo's mom before anything starts. Questions answered, setup confirmed, no surprises on Day 1.
Sept 2026 cohorts filling up.
Real D&D campaigns for ages 10–17. Run by Theo, a 15-year-old DM. Online, small-group, parent-approved. Starting September 2026.